![]() There’s a quick start sheet too, so I grab that, the two halves of the first table, Gopher Gold, and one of the included dry-wipe markers. Even given that the sheets are double-sided, that’s still a lot of cardboard. There are four tables, each of which has two halves, the main playfield and a backglass, and there’s enough for four players to play simultaneously. Inside Super Skill Pinball: Ramp It Up, by contrast, what you get is a thick wad of shiny, wipe-clean cardboard. ![]() When you open up a roll and write game, what you’re expecting is a thick pad of scoresheets. Although my curiosity was piqued right away, awakened by the memory of those dingy student bars, I didn’t manage to catch it until this sequel, Super Skill Pinball: Ramp It Up, which uses the same base mechanics for four new tables. ![]() At least it seemed to be until Super Skill Pinball: 4-Cade hit the shelves. Plenty of coin-op video games have gotten the tabletop treatment down the years, for better or worse, mostly the former with quick merchandise tie-ins to fool credulous kids. I was never any good at them, but there was something about their size, their mechanics, the luck of physics, that made them addictive. I didn’t discover that delight until years later, playing The Addams Family or Star Trek in dingy student bars. There were also coin-op video games on which I spent my ten pence pieces. Penny falls, one-armed bandits, all the bright and tacky lures of the British at their merrymaking. Growing up by the English seaside, the promenade was thronged with video game arcades.
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